Session: 2006-Jul-01

July 1st, 2006

Player Characters: Bonfire, Electric Fox, Vivace.

Set up outside the warehouse. It’s not clear which company was robbed, but it quickly becomes clear all of them have been hit.

A big truck pulls up and unloads. It’s escorted by Ms. Beetle and Steel Monkey. Ms. Beetle is known to work with/for the Highwaymen, but Steel Monkey is a surprise. (They don’t seem to be getting along.)

A flying paranormal arrives, carrying one of the stolen devices in a field of force. Bonfire recognizes him as a merc named Thunderstrike

Our heroes decide to jump them before even more criminal paranormals arrive. Electric Fox tied up Thunderstrike and Ms. Beetle so the others could mop up the bad guys on the ground. Crimson Star had just the right tool to take out Steel Monkey, and did so with Bonfire’s help. Vivace dealt with the thugs. Bonfire then took out Thunderstrike who seems have a fear of fire. Seeing the tide turn, Ms. Beetle fled. The thugs in the warehouse were quickly dealt with.

Some of the thugs had fled and (presumably) warned the third truck and Firepulse about the raid on the warehouse. The third truck got away from the police.

The police and GRYPHON show up shortly. They are pleased with our heroes cooperation and the lack of damage. The captives are hauled away.

((Needs an update to be less terse.))

Session: 2006-Jun-24

June 24th, 2006

Player Characters: Electric Fox, Vivace.

No session. Bonfire out-of-town. 🙂

Session: 2006-Jun-17

June 17th, 2006

Player Characters: Bonfire, Electric Fox, Vivace.

Catch up with Vivace.

Detective Tyler Cox contacts Electric Fox. Informant tells him the Highwaymen are setting up a warehouse as a drop-off: stolen goods arrive, are broken up, loaded on different trucks, and moved out. Looks like it’s for a big operation, and he’d rather the heroes look into it before the police have to move on it.

Vivache suggests this could be a trap; the police don’t want to know, don’t want to be involved, and don’t want to discuss this with Crimson Star.

The heroes visit and set up a surveilance camera. Over the next few days they see signs of activity, but no clear indication of an immediate operation. Investigations lead them to believe the theft might be either:

  • a prototype electrical generator from Sanderson Electronics
  • a revolutionary portable waste treatment plant from a biotech firm called Xaluto
  • a large shipment or somewhat rare isotopes from Equilinear Technology

They call to warn all of the companies, with various results, from competent to simple panic. Detective Cox calls Electric Fox and tell him that his informant says the Highwaymen are on the move. The team assembles… Collie blogs.

((Needs an update to be less terse.))

Session: 2006-Jun-10

June 10th, 2006

Player Characters: Bonfire, Electric Fox.

Talk to Roxy. Get “detector” for “no see-um” item that was stolen.

Go to switch yard where the exchange is taking place and join Crimson Star. Spot Firepulse.

Bonfire notices some heat trails on the ground, but not who was making them.

Zombies arrive in force led by Diamond Heart and attack, presumably to create a diversion. The unseen folks leaving the heat trails approach the SUV where the Highwaymen have loaded their new weapons, spend a few moments there, then leave. Bonfire follows, but loses them. She recovers the “no-see-um,” which they’ve thrown from the car.

The Highwaymen SUV leaves with the goods, escored by Firepulse, followed by Electric Fox. Firepulse peels off and Electric Fox follows the SUV to the building where it stops to unload. The rest of our heroes, GRYPHON, and the police assemble and take the warehouse, recovering the weapons.

((Needs an update to be less terse.))

Session: 2006-Jun-03

June 3rd, 2006

Player Characters: Bonfire, Electric Fox.

The Crimson Star contacts Electric Fox and tells him, “I’m investigating a rumor Zombie plans to intercept a shipment of weapons for the Highwaymen. It would be useful to know Zombie was distracted.

Electric Fox contacts his compatriots, Bonfire and Vivace, and over the next several days they do their best to keep the Zombies distracted, turning quite a few over to the police. During one of their operations, the group is ambushed by Dark Paradox but after a short flight, he “allows them to escape,” admonishing them to “Let this defeat teach you a lesson!” ..uh…right…

Keeping up the pressure on the Zomibes, they learn the man rumored to lead the Zombies, Uncle Moon may be in St. Louis to ensure things go well with the attack on the Highwaymen, and may not be happy with Diamond Heart’s recent failures. Later, one of the Zombie street thugs (privately) tells them Uncle Moon also plans to get something from some woman in St. Charles.

After conferring with Crimson Star, she thinks Uncle Moon is almost certainly after Roxy Zalack, a local enchantress with many connections to the super-hero community. Crimson knows where her shop is, and our heroes go to warn Roxy and find out what she knows (if anything) about the situation while Crimson goes to stake-out the place where the Highwaymen will be taking delivery of the weapons shipment.

They arrive at Death by Coffee (Roxy’s shop) and find it closed, but the door is unlocked. They investigate and discover a trinket stuck in the bulletin board by the door that seems to shiver or flash every time they say Roxy’s name. Using the trinket, the determine Roxy is probably somewhere in “Zombie Territory” on the North Side.

A call to Crimson reveals the weapon delivery seems to be shaping up at the abandoned rail spur where she is but they decide it is more important to find out Roxy’s role in this. While is doesn’t make her happy, Crimson will simply observe until they report back.

Our heroes find a guarded, abandoned warehouse–which the trinket points to from all directions when Roxy’s name is said. Bonfire goes in the front door to draw their attention while Electric Fox stealthily searches for Roxy.

Electric Fox surprises Dark Paradox guarding Roxy, and Bonfire disables the other Zombie thugs on the first floor. Bonfire makes her way to the second floor, the rest of the thugs are mopped up and Dark Paradox (again) flees “triumphant.”

Our heroes leave the scene with Roxy for some place less unpleasant to talk.

Session: 2006-May-27

May 27th, 2006

Player Characters: Bonfire, Electric Fox.

Unusual vandalism in and around WashU and Downtown draw the attention of the police and Sincom Investigative Services. Bonfire snoops around.

Session: 2006-May-19

May 19th, 2006

Player Characters: Bonfire, Electric Fox, Vivace.

A bit of research into the Network Zero Skyboards and weapons at GRYPHON. Look into landlord (Accelen Partners) and their involvement in throwing folks out of various buildings.

Get some information from Crimson Star about tracking down Highwaymen hang-outs. Trying to track down Firepulse. Big fight in converted warehouse. Some of the Highwayment have odd weapons: Rocket Pistols, Blasters, an “Energy Sword,” a pair of “Energy Whips,” and one (they suspect) has an Amazing strength… or was perhaps just incredibly overconfident.

Session: 2006-May-13

May 13th, 2006

Player Characters: Bonfire, Vivace.

Bonfire helping someone move, hears story about “new landlord throwing them out for complaining about the neighbor’s making noise.” They investigate and encounter Network Zero troops on Skyboards.

Session: 2006-May-06

May 6th, 2006

Player Characters: Bonfire, Electric Fox, Vivace.

Continued searching the sewers. Found “Sewer Guy” living in the tunnels. Also found he (and some old Network Zero tech) was the source of Golems.

Session: 2006-Apr-29

April 29th, 2006

Player Characters: Bonfire, Electric Fox.

“Interview” Zombies RE missing alien(?) artifact. Meet Diamond Heart. Encounter green alien combat form.