Base Points, Ability Guidelines

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Base Points

Super-heroic, Standard
Base 200+150 Disadvantages.

(This is the same as the Hero System 5th ed, p15)

Ability Guidelines

In the following table, the “average” range shows the most common values for most of the player-character’s super-powers. The numbers in the “low” and “high” ranges are still quite common, and will certainly be found throughout the game. If a character’s ability is normal, average, or unenhanced, the value should be somewhere in the “low” range.

If a character’s ability is “enhanced,” “modified,” or “super” in some way, the value should certainly be in the “medium” range. Signature, extraordinary, or powerful abilites should be in the “high” range.

Ability Low Avg High
Characteristics 10-15 15-25 25-40
Speed (SPD) 3-4 4-6 6-8
Combat Value (CV) 3-5 5-8 8-12
Damage Classes (DC) 6-10 10-12 12-14
Active Points 30-50 50-60 60-80
Skill Points 25-30 30-60 60-80
Skill Roll 11-12 12-14 15-17
DEF 12-20 20-24 24-32
rDEF 6-10 10-12 12-16

(These values are based on the table in Hero System 5th ed, p15)

Char SPD CV DC Active Skill Roll DEF/r
Low Powered 10-30 3-8 6-11 6-12 40-75 25-80 8-14 12/6
Standard 10-40 3-10 7-13 6-14 40-80 25-80 11-15 20/10