Base Points, Ability Guidelines
Super-heroic, Low-Powered
Base 150+100 Disadvantages.
Char | SPD | CV | DC | Active | Skill | Roll | DEF/r |
---|---|---|---|---|---|---|---|
10-30 | 3-8 | 6-11 | 6-12 | 40-75 | 25-80 | 8-14 | 12/6 |
(Hero System 5th ed, p15)
I think it best to keep the discussion here, and separate from the
Current Version of the page.
January 9th, 2006 at 11:55:52
What’s a Char of 10-30 mean, please? How do we find out our passwords so we can comment? Will you be helping us build our characters?
January 9th, 2006 at 12:03:27
> What’s a Char of 10-30 mean, please?
Your characters primary Characteristics (STR, DEX, etc.) should be in the listed range, from 10 to 30.
> Will you be helping us build our characters
Yes. I think it’s important for the GM to be part of the character construction process.
> How do we find out our passwords so we can comment?
You’ll need an account, which I will set up. Once your first comment is approved, future comments should appear immediately.
January 9th, 2006 at 12:34:52
Are we Super?
It’s important the players feel their characters are Super enough. I’m not sure the “Low-Powered” abilities of 5th edition really do that. Many normal melee weapons and firearms do enough damage to be a real threat to a “Low-Powered” Super-hero. A handful of “agents” with pistols (2k) or basball bats (5n) would be a threat to a character with DEF 12/6r.
The problem I have with going immediately to the “Standard” category is two-fold:
In general, I don’t think that’s too bad an idea, so long as we don’t try to “top out” the stats for the characters and keep them a bit broad from the start.
January 16th, 2006 at 16:56:13
I’ve updated the Base Points, Ability Guidelines page, based on our discussion this weekend. Feel free to leave any comments or questions.